![]() While spectating a player that fires a missile, you will now follow the missile instead of the player.Players will now correctly spectate the player that eliminated them instead of spectating their own active missile.Firing a Guided Missile prior to the victory screen displaying will no longer prevent the player from returning to the lobby.Picking up an item at the same time as firing a Guided Missile will no longer cause the picked up item to disappear.Eliminating a downed player with a Guided Missile no longer reports as a self elimination.Fixed the Guided Missile firing animation so that it plays properly while spectating the player that is firing the weapon.Fixed an issue causing the eliminated player count displaying as zero when spectating a Guided Missile.Fixed an issue that broke player’s walking / sprinting animations if they were firing a Guided Missile while walking/sprinting.Reduced Guided Missile movement speed by 15%.Decreased Guided Missile maximum turn rate by 75%.Patch 3.5 (April 11, 2018) Weapons + Items We share your concerns, so we’ve put the Guided Missile into the vault while we figure out the next steps for its future. We’ve gotten a lot of feedback around the Guided Missile, in particular concerns over fairness and strength of the weapon.Guided Missile can also be controlled via keyboard using the default movement inputs.Explosions now damage structures with no regard for Line of Sight.Reduced structure damage down from 1100 to 400.Movement Speed decreased from 1100 to 1000.Fuse duration reduced from 18 to 15 seconds.Available in Epic, Legendary, and Mythic variants.Patch 5.10 Content Update (July 31, 2018) Weapons + Items Player models will no longer appear twisted while controlling the Guided Missile.Fixed replication issues caused by interacting with a Guided Missile.You can ride the Missile in the exact same way you would ride a Rocket.Scouting the environment is essential, as the user can spot an enemy approaching and stop controlling the Missile. ![]()
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